You select a valid solar system body, and then send some miners out. Send out an exploration team to figure out if it's worth raiding. A foreign station, for example, could have anything on it. It will also reveal resource compositions of known bodies. You can passively explore using probes and actively explore using missions.Įxploring will discover bodies that are near the target. You must discover a solar system body before you can send colonists to it. You select the destination, the activity, the ships, and the crew. There are broadly 3 reasons for sending out your colonists: You can send your colonists out into the world whenever you want (assuming you have a ship). It's worth mentioning that it's easy to remain neutral with all factions. The idea is that you can't easily make all factions love you. Whenever you gain relationship points with a faction, you'll lose some with their enemies. Successfully performing a mission will improve relations with the owning faction. Quests are automatically created by factions and have a limited duration. Quests, on the other hand, are not created by the player.
The player can create missions at any time. We use the term "mission" to describe any activity that you send your colonists on, but there are actually 2 different types: User-Created and Quests You can actually design your own mission as one of our Kickstarter rewards. This blog is about missions and how your colony interacts with the outside world. If you want to pre-order the game or support development, you can do so here.
Starmancer is currently live on Kickstarter.