I highly recommend picking up a Sweet Revenge kit, or at least a Hammershot (assuming they perform the same) if you live in a place where Hammershots are cheaper. It's also excellent as a sidearm because of its one-handability and ease of reloading.
Though all Nerf blasters are meant to be fun, the Sweet Revenge as a hammer action revolver is one of the most fun blasters I've ever used, and definitely should be considered if you're looking for a fun blaster to use. 24AUD may be a little steep for a revolver, but with the Sweet Revenge it's much better value due to the inclusion of the holster and Vision Gear.īesides all of the above mentioned, the Sweet Revenge is noteworthy simply because it is ridiculously fun to use. The Sweet Revenge is available for the same price as the Hammershot meaning that unless you have a particular preference for whatever reason, there is no reason to get the Hammershot instead of the Sweet Revenge.
However, the Hammershot is also available in Australia, for 24AUD at Target, and no that is not a typo. It is available for 24AUD at BigW only, which may seem a little expensive considering Strongarms can be bought for around 12AUD at Kmart. Though its performance is not the best we've seen from Nerf blasters, it does beat its one-handed competitor, the Snapfire 8, but more on that in a future post. Though it isn't the best revolver statistically, its hammer action sets it apart from the rest, making it worth owning along side other revolvers like the Strongarm. In summary, the Sweet Revenge is a great blaster. Using regular priming techniques, a ROF of around 2dps is possible as well as stable if you use both hands.Īfter just 5 fan-fire shots, the side of my palm was quite sore for several minutes. I really don't recommend it as the stock hammer digs painfully into the side of your palm and makes fan-firing incredibly painful. Maximum ROF is determined by your ability to 'fan-fire' the Sweet Revenge. It's enough to be worth writing about, but it's not consistent or frequent. There are the occasional dud shots that fly only a few metres and swerve really badly, but not particularly often. At maximum range, deviation is up to 1.5m left or right on a bad shot, which is quite large considering the accuracy of a lot of other Elite blasters. Decent considering that the SR works with just one hand, but a little low for the Elite line.Īccuracy is rather lacking, with darts often swerving quite far from a straight path. Consistency is a little lacking, which is partly due to the Rebelle darts and partly due to the open cylinder design. Ranges are 13-14m, with a few stray low and high shots. Unfortunately, fan-fire is far more uncomfortable than slam-fire is on just about every blaster that has it, making it far less of an awesome feature for the Sweet Revenge as slam-fire is for say the Alpha Trooper. Fan-firing is the fastest that the Sweet Revenge can be emptied, as it bypasses the trigger stage of conventional firing, as with slam-fire. 'Fan-fire' utilises the user's palm to prime rapidly and release the hammer at the end of the prime, thus causing the blaster to fire instantly, and allowing for rapid fire. Because the turret rotates on prime, the SR's simple prime method allows for a psuedo-slam-fire technique called 'fan-fire'. After this, pulling the trigger fires the loaded dart, and the hammer returns to rest position. The Sweet Revenge is hammer primed, readied by simply pulling the hammer from rest position down to the bottom of its slot. As you can see they're basically identical, with minor aesthetic differences. Here is the Rebelle Vision Gear compared to the old Dart Tag Vision Gear.